|Remi-7 from Mekanizer, a collaboration between myself and Paul Zeronis Kwon!|
|What programs do you use to make your characters?|
Zbrush, 3DSMax 2012, Maya 2012, Photoshop CS5 Extended, 3dcoat, Xoliul Shader, Keyshot.
What do you do for a day job ?
I work @ Weta Workshop as a digital sculptor for collectibles!
How long have you been working in the games industry?
12 years now! Holy crap.
How many games have you worked on?
Gosh, more than 10 now I think - the most notable ones are Rift & Rift Storm Legion & Section 8. 2 failed AAA projects, Edge of Twilight and Stargate SG1, and then numerous handheld indy style games and small mmo's. I'm only including games I actually got paid to work on, if we count all the super indy stuff that I did with friends etc - man that number would be scary, probably like 25 - 30.
How long does it take you to make a character?
Depends on the character and the spec, but for something like Chun Li and working full time about 10-15 days give or take ?
Do you take commisions?
I'm always interested in projects and ideas - note me!
Are you going to be making tutorials?
Teaching is a very important thing, and as a student I would expect only the best master - so I dont think I'm ready. Too unrefined and organic in my processes etc, and I would hate to be guiding you down the wrong path.
Horde or Alliance?
For the Horde!!!!!
Why so many girls in your folio?
Girls are the best. ( See my recent journal for long answer )
Where are you from?
I was born in New Zealand - Land of the Hobbit, My mom is a native Maori from New Zealand and my Dad is from Canada! What a weird mix!
How did you get your start in the Games Industry?
I simply vanished off the face of the planet, stayed with my parents, worked crappy jobs and taught myself how to make game art at night, posted my work online consistantly - and continued to do this until I got good enough to get my first job