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About Other / Professional Senior Member Jon Troy NickelMale/New Zealand Group :icon3dmaniacs: 3DMANIACS
 
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Deviant for 6 Years
16 Month Premium Membership
Statistics 859 Deviations 21,278 Comments 566,975 Pageviews

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Favourites

All of my favourites are there because ive hand picked them for future reference or inspiration. Im always on the look out for 'characters' and pictures that incite emotion, or depict a persona that will help me on my journey!

How much would you pay for a fully painted, limited edition, 12" collectible original female character figurine sculpted by me? 

25%
416 deviants said $50-$80
22%
353 deviants said $80-$100
21%
344 deviants said $100-$120
20%
331 deviants said $150 or more.
12%
189 deviants said $120-$150
Jump in and say Hi!

Going to be sculpting the creation of my Polycount Competition model, Fiora!

www.twitch.tv/hazardousarts

As always my partner in crime :iconllazar: will be in on the chat as well! If you have any questions don't be shy!
  • Listening to: Hard Trance!
  • Eating: Dried Fruit
  • Drinking: Aloe Vera Juice + Sparkling Water

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HazardousArts's Profile Picture
HazardousArts
Jon Troy Nickel
Artist | Professional | Other
New Zealand
I'm just some random dude that likes to make characters for games!

Some of the games/projects I'm working on or have worked on include:

League of Legends.
Tom Clancy's The Division.
Rift.
RWBY.
Kingdom Death.
Interests

FAQ

What programs do you use to make your characters?

Zbrush, 3DSMax 2012, Maya 2012, Photoshop CS5 Extended, 3dcoat, Xoliul Shader, Keyshot.

What do you do for a day job ?

I'm a freelance Character artist for Videogames, Tabletop Miniatures, and Collectible Figurines!

How long have you been working in the games industry?

Almost 11 years now! Holy crap.

How many games have you worked on?

Gosh, more than 10 now I think - the most notable ones are Rift & Rift Storm Legion & Section 8. 2 failed AAA projects, Edge of Twilight and Stargate SG1, and then numerous handheld indy style games and small mmo's. I'm only including games I actually got paid to work on, if we count all the super indy stuff that I did with friends etc - man that number would be scary, probably like 25 - 30.

How long does it take you to make a character?

Depends on the character and the spec, but for something like Chun Li and working full time about 10-15 days give or take ?

Do you take commisions?

I'm always interested in projects and ideas - note me!

Are you going to be making tutorials?

Teaching is a very important thing, and as a student I would expect only the best master - so I dont think I'm ready. Too unrefined and organic in my processes etc, and I would hate to be guiding you down the wrong path.

Horde or Alliance?

For the Horde!!!!!

Why so many girls in your folio?

Girls are the best. ( See my recent journal for long answer )

Where are you from?

I was born in New Zealand - Land of the Hobbit, My mom is a native Maori from New Zealand and my Dad is from Canada! What a weird mix!

How did you get your start in the Games Industry?

I simply vanished off the face of the planet, stayed with my parents, worked crappy jobs and taught myself how to make game art at night, posted my work online consistantly - and continued to do this until I got good enough to get my first job :)

Friends

Comments


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:icon00ooepicoo00:
00ooepicoo00 Featured By Owner 13 hours ago

 hi,

I saw your galery and loving it. Follow you for sure 👍😄😉 


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(1 Reply)
:iconxaessya:
Xaessya Featured By Owner 15 hours ago  Hobbyist Digital Artist
What is it like sculpting in Zbrush?
Reply
(2 Replies)
:iconpalbopls:
PalboPls Featured By Owner 6 days ago
Hey Jon! i have a question, do you use Zspheres when modeling the body? :3
Reply
(1 Reply)
:iconrandomdudewatcher:
RandomDudeWatcher Featured By Owner Oct 17, 2014
Hello!
I feel a bit ashamed to ask a question like this since I'm doing sculpting and modeling for about five years or so, but still don't know for sure about the stuff I'm going to ask you. But maybe you, as far experienced modeler, will point me in a proper direction. 
I'm wondering about the eyeball size (diameter) in relation to visible portion of it in live person (WIDTH of the eye from medial to lateral corners). Meaning: when looking in front view, how much the sclera extends (below the skin) to the sides after the lower and upper eyelids meet each other and create a corner? This topic bothers me a lot since this relation in sizes directly affects the curvature of the eyelids. I remember a lecture by Ryan Kingslien (very talented teacher), where he said that the diameter of the eyeball is equal to the distance from lateral side of lacrimal caruncle to the outer eye corner. But on practice scaling the eyeball to fit the eye aperture makes it to look odd. The obvious solution is just to check medical diagrams of the eyeball, measure the width of the iris in relation to the total eyeball width and then simply compare how much of the sclera is hidden in live person. The problem is - while sources are saying that all people have pretty much identical iris to sclera ratio, in diagrams they differ a lot. 
I'm asking this having realistic characters in mind, but it would be also interesting to hear if something changes when it comes to stylized ones.
Thank you very much for listening to all your watchers. And have a nice day!
Reply
(1 Reply)
:icondream-cup:
dream-cup Featured By Owner Oct 16, 2014  Hobbyist Digital Artist
Your stuff is incredible, I am so glad I found you :)
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(1 Reply)
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