Yeah check this out Kinda like this person, has the icons of the programs on the bottom. Blender ,3d coat, marmoset, zbrush lowpolypix.deviantart.com/art/… but as i said i think some people will still ask but worth a shot.
Another thing is if you're not a 3d modeler / familiar with the programs you'll still need to type the names under the icons because people won't know, AKA a lot of work on top of a lot more work haha, all you would have to do is make a template kind of thing tho and just paste it over whatever picture.
The mesh is so good ! I didn't know we were allowed to put vertices joining 5 edges like this (well, sometimes we're obliged, for the face's topology, or the joints like knees and elbows, ...). Could I see how you modeled the hands ?
Thanks !! Your work is so amazing ! I even would like to know how you did the shading (I still have troubles to know how to do and import a correct shading painted on photoshop on Maya... Did you do a tutorial ? Or do you use any tutorial on the internet, or something ? I want to improve myself in 3D... x) )
there is no shading at the moment, this is an ambient occlusion map baked from my high polygon sculpture which you can see here. I have a basic 10 step creation to characters which you can see here: hazardousarts.deviantart.com/a…
Take a look at step 7. What you are seeing on Miss fortune is roughly the same point - Just minus the normal map I hope that is a little bit more explanatory ?
Ambient Occlusion You can bake that in a program like Xnormal, but you will most likely need to make some cleanup and adjustments yourself in photoshop - ie painting like i have done so in this piece I hope thats helpful