wonder if you could answer something for me, first off great work, but i noticed you have some tri polys under the nose and in the corners of the mouth, i've always been told they should be avoided in areas that plan to be animated. are some tris "ok" to have? or is it ok because its a low poly model? really want to get into low poly character modelling and this question has always been wrapped in mystery lol.
Love what you've done here though, the texture is superb and she's very pretty. any plans to animate her?
Tri's are fine if the area is not going to be animated, but generally yes, you want to avoid tris if the loop is to be animated. That doesnt mean the model should be quaded all over by any means - it just for some critical areas like the mouth and eyes its best to avoid them IF they are to be animated!