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Mech Pilot - Goose Views 2 by HazardousArts Mech Pilot - Goose Views 2 by HazardousArts
Mech Pilot - Callsign Goose!

I made this up last year in 2012 for fun & to brush up on my Hard Surface skills. Just getting around to showing him off now!

This is the low poly model captured realtime from my viewport in 3dsmax using the Xoliul shader.

Hes about 6500 tris and uses 2 x 1024 and 1 x 512 maps.

Created using Zbrush, 3dsmax & Photoshop.
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:icontomsymonds:
tomsymonds Featured By Owner Mar 30, 2015  Professional Artist
solid, excellent low poly!
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:iconstefoto:
stefoto Featured By Owner Sep 24, 2014
This model is greeeaaaat!Really awesome character and stylization.
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:iconhazardousarts:
HazardousArts Featured By Owner Sep 24, 2014  Professional Artist
thank you!!
Reply
:iconhazenhyte:
HAZENHYTE Featured By Owner Sep 18, 2014  Student Digital Artist
Looks amazing!! Love it!!
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:iconfalconinja:
falconinja Featured By Owner Nov 25, 2013  Hobbyist General Artist
Wow, your texturing is awesome!
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:iconhazardousarts:
HazardousArts Featured By Owner Nov 25, 2013  Professional Artist
thanks!!
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:iconfalconinja:
falconinja Featured By Owner Nov 26, 2013  Hobbyist General Artist
No prob!
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:iconmistamonsta:
MistaMonsta Featured By Owner Aug 9, 2013  Hobbyist Digital Artist
That's really snappy looking. I like it!
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:iconhazardousarts:
HazardousArts Featured By Owner Aug 11, 2013  Professional Artist
thanks!!!
Reply
:iconjumpspark:
JumpSpark Featured By Owner Jan 29, 2013
Thank you for showing!!!
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:iconmakkon:
Makkon Featured By Owner Jan 16, 2013  Professional Digital Artist
How do you get such flawless bakes?
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 17, 2013  Professional Artist
a lot of cleanup work after the bake man, raw bakes looks horrible / messy / dirty!
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:iconmakkon:
Makkon Featured By Owner Jan 18, 2013  Professional Digital Artist
That would make sense. So like painting over the bakes in photoshop and the like? That's too bad, because there's a lot of maps that get generated so that's 4 times the work.

Is it possible to still generate good AO and other maps from an object-space normal map? If so, then you only have to clean up one map, right?
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 18, 2013  Professional Artist
it depends really, you can separate the pieces and bake the ao this way - but you loose out on a few important shadows. Theres multiple ways to attack it but im still yet to find a way that actually works fast and clean.
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:iconmakkon:
Makkon Featured By Owner Jan 18, 2013  Professional Digital Artist
Yeah, AO is really my concern, since you can break up a model for normal maps and not miss out on anything. It may be possible to explode a model to do a detail AO, and then generate a simple AO from the lowpoly combined mesh, and just overlay that. It just might do the trick, but I'll have to try it myself.
Not that I'll have the chance to try for a while since I'm doing environments this project.
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 18, 2013  Professional Artist
Yeah good idea man, will have to do some experiments on this!!!
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:iconmakkon:
Makkon Featured By Owner Jul 1, 2013  Professional Digital Artist
I know I'm super late on this, but I thought of a way to bake AO. What if you were to bake it into the highpoly as polypaint? Then you could explode the model like you would for the normal map, and also bake the polypaint AO? Do you think that could work?
You could possibly bake pointlights into the highpoly too. If it WERE to actually work, it'd be pretty seamless and potentially, well... perfect?
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:iconhazardousarts:
HazardousArts Featured By Owner Jul 2, 2013  Professional Artist
what would be the ultimate goal of this method ?
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(1 Reply)
:iconastral-muffin:
Astral-Muffin Featured By Owner Jan 16, 2013  Student Digital Artist
He looks awesome! And for God's sake the shader of the armor is amazing
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 16, 2013  Professional Artist
Thanks! Its xoliul shader!
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:iconastral-muffin:
Astral-Muffin Featured By Owner Jan 19, 2013  Student Digital Artist
I need to do some research on that shader!
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:iconmrnuknow:
MrNuknow Featured By Owner Jan 16, 2013
Amazing work man, very clean and efficient
loved it
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 16, 2013  Professional Artist
Thanks!!
Reply
:iconguzu:
guzu Featured By Owner Jan 16, 2013  Hobbyist Filmographer
Amazing. I thought it was a painting!
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 16, 2013  Professional Artist
Haha thanks!!
Reply
:icontejayfc:
Tejayfc Featured By Owner Jan 16, 2013  Professional Digital Artist
Sexy, a nice change to see some stylized work!
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 16, 2013  Professional Artist
haha thanks!
Reply
:icontrutze:
Trutze Featured By Owner Jan 16, 2013  Student Digital Artist
great model,
your characters look all so "poly-efficient", hope you get what it's supposed to mean, i lack a better word
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 16, 2013  Professional Artist
Haha thank you , i know what you mean :)
Reply
:iconjcnorn:
jcnorn Featured By Owner Jan 16, 2013  Professional Digital Artist
Not used to seeing guys from you! This is some mad skills! I love the texture, especially that hair and skin, gosh! So much detail in the skin it's amazing! :D The hardsurfaces look gorgeous too of course! Really nice to see the wireframe too! So cool! *offers cookies*
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 16, 2013  Professional Artist
Thanks hahah glad you like! *takes all cookies!*
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:iconcaseyd2k:
CaseyD2K Featured By Owner Jan 15, 2013  Professional Digital Artist
Wow man, this is dripping with awesome! Love it, so much style!
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 16, 2013  Professional Artist
Haha thanks man :)
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:iconpsygo:
Psygo Featured By Owner Jan 15, 2013  Hobbyist Interface Designer
He kinda looks like a character from Firefall.
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 15, 2013  Professional Artist
Haha thanks!
Reply
:iconnightmaredude456:
nightmaredude456 Featured By Owner Jan 15, 2013  Hobbyist General Artist
Oh wow, so it really was low poly. Forget my other comment then :XD: You are seriously a master of your profession, I can tell you that much. He looks amazing
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 15, 2013  Professional Artist
Thanks man!
Reply
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January 15, 2013
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