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January 15, 2013
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Mech Pilot - Goose Views 2 by HazardousArts Mech Pilot - Goose Views 2 by HazardousArts
Mech Pilot - Callsign Goose!

I made this up last year in 2012 for fun & to brush up on my Hard Surface skills. Just getting around to showing him off now!

This is the low poly model captured realtime from my viewport in 3dsmax using the Xoliul shader.

Hes about 6500 tris and uses 2 x 1024 and 1 x 512 maps.

Created using Zbrush, 3dsmax & Photoshop.
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:iconfalconinja:
falconinja Featured By Owner Nov 25, 2013  Hobbyist General Artist
Wow, your texturing is awesome!
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:iconhazardousarts:
HazardousArts Featured By Owner Nov 25, 2013  Professional Artist
thanks!!
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:iconfalconinja:
falconinja Featured By Owner Nov 26, 2013  Hobbyist General Artist
No prob!
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:iconmistamonsta:
MistaMonsta Featured By Owner Aug 9, 2013  Hobbyist Digital Artist
That's really snappy looking. I like it!
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:iconhazardousarts:
HazardousArts Featured By Owner Aug 11, 2013  Professional Artist
thanks!!!
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:iconjumpspark:
JumpSpark Featured By Owner Jan 29, 2013
Thank you for showing!!!
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:iconmakkon:
Makkon Featured By Owner Jan 16, 2013
How do you get such flawless bakes?
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 17, 2013  Professional Artist
a lot of cleanup work after the bake man, raw bakes looks horrible / messy / dirty!
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:iconmakkon:
Makkon Featured By Owner Jan 18, 2013
That would make sense. So like painting over the bakes in photoshop and the like? That's too bad, because there's a lot of maps that get generated so that's 4 times the work.

Is it possible to still generate good AO and other maps from an object-space normal map? If so, then you only have to clean up one map, right?
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 18, 2013  Professional Artist
it depends really, you can separate the pieces and bake the ao this way - but you loose out on a few important shadows. Theres multiple ways to attack it but im still yet to find a way that actually works fast and clean.
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