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Description
Mech Pilot - Callsign Goose (With Pauldrons)
I made this up last year in 2012 for fun & to brush up on my Hard Surface skills. Just getting around to showing him off now!
This is the low poly model captured realtime from my viewport in 3dsmax using the Xoliul shader.
Hes about 6500 tris and uses 2 x 1024 and 1 x 512 maps.
Created using Zbrush, 3dsmax & Photoshop.
I made this up last year in 2012 for fun & to brush up on my Hard Surface skills. Just getting around to showing him off now!
This is the low poly model captured realtime from my viewport in 3dsmax using the Xoliul shader.
Hes about 6500 tris and uses 2 x 1024 and 1 x 512 maps.
Created using Zbrush, 3dsmax & Photoshop.
Image size
1970x610px 477.99 KB
© 2013 - 2024 HazardousArts
Comments13
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Hi! This is really amazing! May I ask where did you use Zbrush? Did you sculpt the model and then bake some map out for the low poly model's texture?
I have heard about this work flow, but I couldn't fully understand it. I will really appreciate that you wouldn't mind to share a little about it and possibly a place to learn it?
I have heard about this work flow, but I couldn't fully understand it. I will really appreciate that you wouldn't mind to share a little about it and possibly a place to learn it?