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Rubi Malone Low Poly Wires by HazardousArts Rubi Malone Low Poly Wires by HazardousArts
Wires of Ruby, see my other posts for details etc :)

Viewport capture using Xoliul 2.0 Beta.
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:iconjackalmoi:
jackalmoi Featured By Owner Jan 14, 2016
where I could download that model printer to print my 3D
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:iconpixelstub:
PixelStub Featured By Owner Nov 10, 2015
Hey this is a really awesome model and the Topology looks really nice. 
I am using it as a guide with a model of my own at the moment. 

I have a quick question regarding the elbow. Where the Jacket meets the skin is it a separate mesh or not? I looks as if it is but I'm currently struggling with topology and clothing at the moment. 
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:iconhazardousarts:
HazardousArts Featured By Owner Nov 11, 2015  Professional Artist
It is separate yes!
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:iconpopius:
Popius Featured By Owner Jun 20, 2013  Hobbyist Digital Artist
unbelievably impressive!
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:iconhazardousarts:
HazardousArts Featured By Owner Jun 20, 2013  Professional Artist
thanks so much!
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:icon12moony12:
12moony12 Featured By Owner Mar 12, 2013  Professional
Incredible talent!!!
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:iconhazardousarts:
HazardousArts Featured By Owner Mar 12, 2013  Professional Artist
Thanks!!
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:iconhumanisticparadox:
humanisticparadox Featured By Owner Aug 12, 2012
Rubi Malone would've looked cooler if she had a slightly smaller and tighter top with looser pants on. Its sort of a general rule that if you're trying to go sexy whilst retaining the "badass" look you can only make half of the model revealing/suggestive/sexy and have to cover up the other half. Think women with a big loose jacket and tiny short shorts or a women with big loose pants and a bikini as a top.
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:iconhazardousarts:
HazardousArts Featured By Owner Aug 12, 2012  Professional Artist
Thanks for your oppinion.
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:iconartsouls143:
Artsouls143 Featured By Owner Jun 5, 2012  Professional Filmographer
this is awesome
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:iconhazardousarts:
HazardousArts Featured By Owner Jun 5, 2012  Professional Artist
thanks man :)
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:iconartsouls143:
Artsouls143 Featured By Owner Jun 5, 2012  Professional Filmographer
u r welcome
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:iconjulie-tr:
Julie-Tr Featured By Owner May 29, 2012
Great Great Job! Look at that boot! It's perfect!! =D
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:iconhazardousarts:
HazardousArts Featured By Owner May 29, 2012  Professional Artist
Hahah thanks!!
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:iconfree-falling:
Free-Falling Featured By Owner May 25, 2012  Professional General Artist
Thank you for posting the wireframes! There's so much to learn from good topology and techniques you can only see with the wireframe on. <3
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:iconhazardousarts:
HazardousArts Featured By Owner May 25, 2012  Professional Artist
np thanks for looking!!
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:iconkaede119631337:
kaede119631337 Featured By Owner Apr 30, 2012
great posing!
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:iconnotes:
Notes Featured By Owner Mar 20, 2012  Student Digital Artist
Just came across this model today and I really like it that her pose has some 'weight' to it...a problem I have when I make characters standing...I can't seem to figure out what it is...any tips???
thanks
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:iconhazardousarts:
HazardousArts Featured By Owner Mar 20, 2012  Professional Artist
Hey thanks, just study very well made figurines. Look at them from all angles and do your best to emulate whats happening.
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:iconmelviso:
melviso Featured By Owner Feb 21, 2012   Filmographer
Great.Did you create the hair clumps in Zbrush or you modeled them traditionally?
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:iconhazardousarts:
HazardousArts Featured By Owner Feb 21, 2012  Professional Artist
Thanks! A bit of both :)
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:iconkacassero:
Kacassero Featured By Owner Jan 30, 2012  Professional Digital Artist
holy crap ur topology is flawless!!! Awesome mode!
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:iconhazardousarts:
HazardousArts Featured By Owner Jan 30, 2012  Professional Artist
thanks man :)
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:icondorshiffe:
Dorshiffe Featured By Owner Dec 14, 2011  Hobbyist General Artist
Is the "relief" from a bump map ?
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:iconhazardousarts:
HazardousArts Featured By Owner Dec 14, 2011  Professional Artist
A normal map :)
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:icondorshiffe:
Dorshiffe Featured By Owner Dec 14, 2011  Hobbyist General Artist
That kind of purple/violet map ? [link]

I never used this at school, I'll try ^^
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:iconhazardousarts:
HazardousArts Featured By Owner Dec 14, 2011  Professional Artist
thats the one :) Yeah give it a shot!
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:iconmuzikmastamaku:
muzikmastamaku Featured By Owner Nov 22, 2011  Professional General Artist
well done sir :salute:
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:iconliminale:
LIMINALE Featured By Owner Oct 30, 2011
Great sculpture! Excellent attention to detail :-)
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:iconhazardousarts:
HazardousArts Featured By Owner Oct 31, 2011  Professional Artist
Thanks so much!!
Reply
:iconamaris123:
Amaris123 Featured By Owner Oct 29, 2011  Hobbyist General Artist
Even W/o textures this is an amazing, beautiful model! :D
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:iconhazardousarts:
HazardousArts Featured By Owner Oct 30, 2011  Professional Artist
thanks!!
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:iconamaris123:
Amaris123 Featured By Owner Oct 30, 2011  Hobbyist General Artist
You're very welcome! :D
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:icondanburke:
danburke Featured By Owner Oct 25, 2011
Amazing piece.
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:iconhazardousarts:
HazardousArts Featured By Owner Oct 26, 2011  Professional Artist
Thanks!
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:iconphixgrrrl:
phixgrrrl Featured By Owner Oct 12, 2011  Hobbyist General Artist
Did you use zbrush?
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:iconhazardousarts:
HazardousArts Featured By Owner Oct 14, 2011  Professional Artist
to sculpt the high yes :) to create this low poly, no.
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:iconphixgrrrl:
phixgrrrl Featured By Owner Oct 16, 2011  Hobbyist General Artist
It looks like there is geometry where there are no corresponding wires. Is that due to normal mapping?
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:iconhazardousarts:
HazardousArts Featured By Owner Oct 20, 2011  Professional Artist
nah just some dodgy wireframe display in max :D
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:iconphixgrrrl:
phixgrrrl Featured By Owner Oct 23, 2011  Hobbyist General Artist
Oh..no I meant like where there are folds in the fabric for example--it looks like sculpting but no wires are there. I haven't modeled in a while so maybe I'm missing something obvious.
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:iconphixgrrrl:
phixgrrrl Featured By Owner Oct 12, 2011  Hobbyist General Artist
Incredible job!
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:iconhazardousarts:
HazardousArts Featured By Owner Oct 14, 2011  Professional Artist
thanks!
Reply
:icongehenna-angel:
gehenna-angel Featured By Owner Sep 22, 2011  Hobbyist Digital Artist
Really nice wireframe! =) I modell too and I'm having a bit of trouble of getting a good egdeflow, so thanks to this I have a good reference to look at. :thumbsup:
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:iconhazardousarts:
HazardousArts Featured By Owner Sep 22, 2011  Professional Artist
No problem man thanks for watching!
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:icongersith:
Gersith Featured By Owner Aug 24, 2011
nice
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:iconhazardousarts:
HazardousArts Featured By Owner Aug 24, 2011  Professional Artist
thanks.
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:iconardinaryas:
Ardinaryas Featured By Owner Aug 22, 2011  Professional Filmographer
wow, nice work! how did u merge the poly of the head and the neck? As I see the faces on her head are more than the neck
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:iconhazardousarts:
HazardousArts Featured By Owner Aug 24, 2011  Professional Artist
THanks! I just collapsed some of the edges right where the neck meets the head :)
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:iconardinaryas:
Ardinaryas Featured By Owner Aug 24, 2011  Professional Filmographer
oo I see, thanks for the share :)
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:iconkisssh0t:
KissSh0t Featured By Owner Aug 22, 2011  Hobbyist Digital Artist
Sweetness~~ Double blade sword, that is epic.

I was reading a video game magazine the other day, and I come across an ad for rift.. and the image for it.. I was like... mmmm, this must be that awesome dudes work from dA :la::la::la::la:
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August 21, 2011
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