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Succubus Publishing WIP_1 by HazardousArts Succubus Publishing WIP_1 by HazardousArts
Another Mini for Succubus publishing! Just a WIP of the pose using transpose master!

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:iconjosegoncalo:
josegoncalo Featured By Owner Sep 25, 2014  Hobbyist Digital Artist
Great!
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:iconhazardousarts:
HazardousArts Featured By Owner Sep 25, 2014  Professional Artist
Thank you!!
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:iconwolfoflight2003:
wolfoflight2003 Featured By Owner Sep 17, 2014
cool
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:iconmarscaleb:
Marscaleb Featured By Owner Sep 12, 2014  Hobbyist General Artist
Hey now, watch the hand there, buddy!
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:iconhazardousarts:
HazardousArts Featured By Owner Sep 12, 2014  Professional Artist
Hah :D
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:iconken1171:
ken1171 Featured By Owner Sep 12, 2014  Professional Digital Artist
Zbrush is producing clear topology these days. Was it started in ZB or somewhere else? ^_____^
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:iconhazardousarts:
HazardousArts Featured By Owner Sep 12, 2014  Professional Artist
Started in ZB using my base mesh which was created in 3dcoat!
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:iconken1171:
ken1171 Featured By Owner Sep 12, 2014  Professional Digital Artist
Oh, so the character mesh base was not created with ZB. I thought so when looking at the clean topology. Nonetheless, I think Zremesher can do miracles these days. It's the best retopo tool I have seen so far, and also the easiest to use in comparison. Even when ZB makes a messy mesh, I can still get clean topology with ZRemesher with little effort. ^^
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:iconxandimus:
XandImus Featured By Owner Sep 12, 2014   General Artist
OH w0w!
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:iconfurikar:
FuriKar Featured By Owner Edited Sep 12, 2014  Professional Digital Artist
Nice, I'm waiting for the final result.
Are you gonna use it as a base for your high poly sculpt, and work on an asymetrical pose like this? Or do you have already sculpted HP model, and is it only a posing which you're gonna project to high poly + clean and tweak then?
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:iconhazardousarts:
HazardousArts Featured By Owner Sep 12, 2014  Professional Artist
Yup this is transpose master :) This will drive my high poly.
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:iconpolyphobia3d:
polyphobia3d Featured By Owner Sep 12, 2014  Professional Artist
hm i dunno man, the pose feels super unnatural and awkward at the moment, i just imagine someone walking like this. i have to giggle!
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:iconhazardousarts:
HazardousArts Featured By Owner Sep 12, 2014  Professional Artist
Shes not walking, shes just at the point of floating, and summoning the devils tentacles up out of the ground, going to be difficult to show that moment. I agree it does look kinda strange.
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:iconenalyaart:
EnalyaArt Featured By Owner Edited Sep 12, 2014  Professional Digital Artist
Looking good, cool concept and pose!
Is your workflow with box-modeling or sculpting? And the software?
Working with 3dsMax, I always wonder if it's a problem when the polys fold because of bending  :p (at the bottom of that demon arm, for example)
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:iconhazardousarts:
HazardousArts Featured By Owner Sep 12, 2014  Professional Artist
Thanks! This is transpose master, so its the low poly cage of my high poly sculpt in zbrush :) It would be pretty bad if this was the lowpoly model hah :D
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:iconenalyaart:
EnalyaArt Featured By Owner Sep 12, 2014  Professional Digital Artist
I see, thanks for your answer ^^ Going to use something like that too in the future, because I don't necessarily want to learn about making good topology by hand.
Anyway, good luck with this!
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September 11, 2014
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