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Hello? Is this thing on?
Just wondering if there is literally anyone that is alive on here anymore?
Happy New Year! FPS Highlights #4
Thanks to my Partner and Rolfey for playing some squads with me!
Showing my old ass how to play FPS loool!
FPS Highlights - Man I suck at these lol!
Thanks to my Partner and Rolfey for playing some squads with me!
Showing my old ass how to play FPS loool!
Dragon Quest XI : Playthrough Part 15
Here is part 14 of the Dragon Quest XI playthrough!
Kai and Michelle's alternate story and we finally make it to some Australian town lol!
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Totally agree with you on that Jon.
No matter how much time I put into 3D work each day, 2D always ends up being a priority.
For employment and projects I work on, 3D art is where I like to work.
But having those strong foundations in 2D translate in a big way to 3D for me and practicing them daily is essential for any 3D artist I believe.
Working on environment pieces, you've got to have a good understanding of strong silhouettes that stand out.
Working in 2D to build up quick concept thumbnails or sketches can help you nail those important shapes and save time during modelling and sculpting.
It's the same for characters.
And of course, 2D skills like painting help to develop your understanding of light and colour, which translates directly into texture painting.
No matter how much time I put into 3D work each day, 2D always ends up being a priority.
For employment and projects I work on, 3D art is where I like to work.
But having those strong foundations in 2D translate in a big way to 3D for me and practicing them daily is essential for any 3D artist I believe.
Working on environment pieces, you've got to have a good understanding of strong silhouettes that stand out.
Working in 2D to build up quick concept thumbnails or sketches can help you nail those important shapes and save time during modelling and sculpting.
It's the same for characters.
And of course, 2D skills like painting help to develop your understanding of light and colour, which translates directly into texture painting.