Im a 3d Character Artist, why do i need 2D skills?

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HazardousArts's avatar
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I was asked this a couple of times recently from students, thought i would share my thoughts here with you guys n girls.

My answer consists of 2 things:

1. Because 2d helps to rapidly build a visual library of self-knowledge in your brain, which ultimately through focus and repetition translates into 'artistic instinct'.
2. Because 2d is much faster to iterate with, enabling more rapid development of 'artistic instinct'.

Have you ever noticed when watching a master artist at work, that the subject seems to come alive so quickly, or that meaningful lines, shapes or silhouettes jump out right away, and then think:

'They seem to know exactly what shapes to put where, how to nail the composition so quickly, how to draw everything perfectly, without even thinking about it!!'

This is artistic instinct.

What you are watching is an artist call upon their whole lives worth of visual library development and self-knowledge, expressed using their 'artistic instinct' in the form of the subject.

There is simply no way to compete on this level unless you too have a similarly developed artistic instinct and visual library of self-knowledge. It's also unreasonable to feel like you should be able to if you haven't been developing it.

The same 'artistic instinct' is the biggest difference between the beginner character modeler, the average character modeler and the legendary character modeler – the good ones almost certainly have an understanding of 2d, or better yet, are pretty decent 2d artists as well.

Lastly, you cannot develop an artistic instinct by 'watching someone else do it', it's not something that can be taught, and it cannot be transferred or passed on; There are no SHORTCUTS or tips and tricks to developing 'artistic instinct'. It is self-knowledge and must be built up by you, for you, and in this sense you will truely and always be artistically, the sum of your efforts.

Happy Arting!

© 2012 - 2024 HazardousArts
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Cray-Goats's avatar
Totally agree with you on that Jon.
No matter how much time I put into 3D work each day, 2D always ends up being a priority.
For employment and projects I work on, 3D art is where I like to work.

But having those strong foundations in 2D translate in a big way to 3D for me and practicing them daily is essential for any 3D artist I believe.
Working on environment pieces, you've got to have a good understanding of strong silhouettes that stand out.
Working in 2D to build up quick concept thumbnails or sketches can help you nail those important shapes and save time during modelling and sculpting.
It's the same for characters.

And of course, 2D skills like painting help to develop your understanding of light and colour, which translates directly into texture painting.